Continuing our series on Trade Goods, we now come to everyday livestock. These particular animals were chosen because of how commonly encountered they are. More exotic creatures will appear in later articles.
Some livestock prices are included in the standard equipment lists of the Swords & Wizardry rule-books (all editions are the same). Any changes in those standard prices will be reflected here. Listed prices are for buying an animal. Trading an animal will usually net 80 to 90% of full value.
Livestock Prices:
3 cp
|
Chicken
|
30 gp
|
Camel, Pack
|
50 gp
|
Camel,
Riding
|
10 gp
|
Cow
|
25 gp
|
Dog,
Guard
|
20 gp
|
Dog,
Hunting
|
8 gp
|
Donkey
|
1 gp
|
Goat
|
3 sp
|
Goose
|
40 gp
|
Hawk,
Large
|
20 gp
|
Hawk,
Small
|
30 gp
|
Horse,
Draft
|
40 gp
|
Horse,
Riding
|
200 gp
|
Horse,
War
|
20 gp
|
Mule
|
15 gp
|
Ox
|
10 gp
|
Pigeon,
Carrier
|
1 gp
|
Piglet
|
3 gp
|
Pig
|
15 gp
|
Pony
|
2 gp
|
Sheep
|
2 sp
|
Snake,
Common
|
15 gp
|
Snake,
Constrictor
|
25 gp
|
Snake, Poisonous
|
2 cp
|
Songbird
|
- Dog, Guard - Trained to attack, may wear special armor (p.127 Monstrosities)
- Dog, Hunting - Trained to hunt, (p.127 Monstrosities)
- Hawk, Large - Ownership usually restricted only to nobility
- Hawk, Small - May be owned by commoners
- Pigeon, Carrier - Restricted to two destination locations only
- Songbird - Often used to detect bad air and poison gases in enclosed areas
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