Tucked along the bustling thoroughfare of any major settlement or planar crossroads sits The Laughing Beholder, an outfitter and general store with an origin as bizarre as its inventory.
Decades ago, the shop was an ordinary mercantile stall. Over time, adventuring parties brought in heaps of questionably acquired dungeoneering salvage, planar detritus, and aberrant relics. Stored in close quarters, the conflicting magical fields began to bleed together. One morning, the original shopkeeper was gone, replaced on the counter by a large, pulsating egg. For years, patrons conducted business telepathically with the unhatched shell—dishonest customers simply vanished into thin air. Eventually, the shell cracked, and the current proprietor stepped out.
The Proprietor: Isaac B. Holder
Isaac (whose name translates appropriately to "he will laugh") appears as an imposing figure draped in voluminous violet robes with an oversized, shadowed cowl. He keeps his arms tucked across his chest, operating the shop through effortless, silent telekinesis. Scales, ledgers, and floating potion bottles drift across the room at his mental whim.
Nobody has ever seen Isaac's true face beneath the hood, save for the occasional glimpse of a wide, gleaming, needle-fanged grin and a quiet, bubbling chuckle. Transactions and haggling are conducted directly through telepathy, often accompanied by the unsettling sensation of multiple invisible eyes appraising the customer’s surface thoughts.
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| I.B. Holder, Proprietor |
Store Policies & Commercial Codes
Isaac runs a tight, legally binding operation. Patrons find his operating terms posted near the entrance:
Mundane Goods: Standard equipment, rations, and tools are sold at standard book value. Isaac buys mundane gear only if it serves his clientele, offering standard value or less based on wear, rust, and bloodstains.
Magical Oddities: All enchanted items, wondrous relics, and scrolls are sold at +10% over standard book value. Isaac eagerly purchases oddities and actively seeks out cursed, haunted, or malevolent items, offering generous payouts for truly volatile artifacts.
The "Life of the Purchaser" Guarantee: Every magical item bought at the +10% rate carries an absolute warranty against defects and magical failures for the natural lifespan of the original buyer.
The Mortality Clause: The warranty expires instantly upon biological death. Spells such as Revivify, Raise Dead, Resurrection, or undead reanimation do not restore coverage; the revived individual is legally classified as a newly formed entity.
Strict Sanctuary (No Fighting): The shop serves customers of all species, alignments, and planes. Violence, unsheathed steel, or hostile spellcasting results in immediate, undignified neutralization followed by banishment to an inconvenient plane of Isaac's choosing. Banished patrons are permanently trespassed unless they provide a cursed or rare offering exceptional enough to earn Isaac's amusement.
The Front Stoop: Jayfus & Robert Placidus
Loitering outside the entrance are two permanent fixtures of the storefront: Jayfus, a fast-talking elf clad in patched leathers and a tattered green cloak, and Robert Placidus, a stocky dwarf leaning against a massive greataxe with a braided black beard and an iron helm.
While they spend most of their time bumming around and trying to pawn off swamp-moss "pipeleaf" to passersby, they are technically available for hire. Hiring them requires navigating a dense, itemized contract with Isaac inside.
Services: Jayfus and Robert Placidus will remain within 20 paces of their employer, though their alertness will be questionable at best. They refuse to carry anything heavier that a light satchel, and engaging in actually dangerous activities will be half-hearted unless they themselves are in real danger.
Jayfus will often make inappropriate comments and suggestive pantomimes at the least convenient moments. Robert will often smoke and be quiet.
Robert Placidus never speaks during negotiations, but if a player rolls a Natural 1 on an Insight or Persuasion check, he slowly turns, makes direct eye contact, and delivers a single, devastatingly profound piece of arcane or architectural wisdom before immediately going silent again.
Petty Malfeasance: Isaac B. Holder is not liable for items that go missing from the employer's pack while in the field.
Counter Curios & Confections
Beside the register sits a display of minor magical treats popular with traveling adventurers:
| Confection | Price | Effect |
| Everlasting Gob-Stuffer | 5 gp | Never dissolves; grants a +1 bonus on saves against hunger exhaustion while chewed. |
| Kaleidoscope Taffy | 2 gp | Shifts the eater's skin and hair through bright, cycling colors for 30 minutes. |
| Fizzing Whiz-Brims | 15 gp | Small drops that cause the consumer to hover four inches off the ground for 1 minute. |
| Dragon-Breath Cinnamon Chews | 1 gp | Allows the user to exhale a harmless puff of red sparks and sulfurous smoke. |
| Screaming Licorice Whips | 5 sp | Salty black twists that emit faint groans when bitten or pulled apart. |
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