Tuesday, March 28, 2017
My Take On Invisibility
Monday, March 13, 2017
Game Review: SCRAWL, a Solo Game Play Engine from Stuart Lloyd
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| Beowulf Kills Grendel's Mother - John Henry Frederick Bacon, 1910 |
Sunday, March 12, 2017
Adventure Seeds: Eaten By Rats!
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| The Illustrated Police News#3, 1870 |
"HORRIBLE DISCOVERY OF A GIRL EATEN BY RATS
A simple story such as this can become an adventure in and of itself with but a few minutes of work. Just ask a few questions and fill in the answers as you need.
Thursday, March 9, 2017
What? Another Hyborian Campaign?
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| Conan the Barbarian 1982 - Artist: Ernie Chan |
Thursday, March 2, 2017
Shocking Headline - Lizard People's Catacomb City Hunted
This news story by itself leads to possible adventures in modern-day campaigns, or even the far future. With suitable tweaks, it can be run in most any era of gaming, even in a high-fantasy setting. Here at Portcullis, my editor suggested that I present the details in a straight forward manner so that individual Game Masters can decide how to use the adventure plot in their own campaigns.
The Story As Reported
G. Warren Shufelt, a geological mining engineer, with the aid of a mysterious radio-directed apparatus, discovers and maps out what he believes to be a series of tunnels and chambers, located under the streets of Los Angeles. A man calling himself, Chief Little Green Leaf of the Hopi Indians, relates an ancient tale to Shufelt, about a lost civilization of Lizard People (or Snake Brothers) that dug shelters underground to escape a terrible cataclysm. Shufelt then theorizes that he has in fact discovered the lost catacomb city of this ancient race, and seeks to uncover the labyrinth of tunnels to discover what treasures they may contain.
Shufelt, with the backing of some "associates", Rex McCreary and Ray Martin, then petitions the County Board of Supervisors for permission to dig on 518 North Hill street “overlooking Sunset, Spring and North Broadway”, over what they believe to be the largest chamber discovered. He makes a deal with the County, to split 50/50 whatever treasures he finds below. Soon several shafts are dropped, one reaching as far down as 250 feet, but digging becomes hampered my mud below the water table, and heavy boulders.
Several months later, both money and interest for the digs dries up, and Shufelt's mysterious, "Radio X-Ray Device", disappears. The city shuts down the operation and fills in the holes. Nothing is ever reported found, or turned over to the County.
Story Elements
Much of the story hangs on both the mysterious directed-radio apparatus that Shufelt invents, and the native stories of a lost civilization. Shufelt never discloses the mechanisms within his apparatus, but gives a theatrical story of its operations. The stories surrounding the Lizard People (or Snake Brothers) appear to be a mixture of several myths and legends, from the Hopi Indians and possibly the Mayans.
G. Warren Shufelt, a "geophysical mining engineer" (or other campaign appropriate profession), builds and tests a mysterious radio-directed apparatus, in an effort to find oil, gold, and other precious materials, deep underground. It is unknown if Shufelt's device is genuine or not, or if he believes the claims he later makes concerning the discovery of a series of tunnels, with large open rooms, and gold deposits, under the city's streets.
A man by the name of, L. Macklin, calling himself Chief Little Green Leaf, and claiming to be a chieftain among the Hopi Indians, relates a tale of ancient Lizard People, that had dug underground shelters to escape a, "Tongue of Flame, coming from the South-West, that destroyed everything in its path which stretched for hundreds of miles." This tale leads some to believe this may have been a swarm of meteors in the distant past. It is unknown if, L. Macklin, is even a Native American or a conman with an elaborate backstory.
Eventually, Shufelt, publically theorizes that the current city is built atop the subterranean remains of a more ancient civilization. It is his belief that this civilization was far more advanced both intellectually and scientifically than the current human civilization. He also believes that these advanced Lizard People, dug the tunnels with the aid of powerful chemicals, and not physical digging equipment. He also claims that the gold deposits are actually "records" of the origin of mankind and the advanced knowledge of the lost Lizard People civilization.
No clear information is ever revealed as to who, Rex McCreary and Ray Martin, are or the details of their association with G.Warren Shufelt.
Several stories begin to circulate that the detected gold deposits may actually be Spanish treasure, buried beneath the streets during Colonial times. Where these rumors come from are unknown.
Several cold winter months later, the money and interest for the digs dries up, and Shufelt's mysterious Radio X-Ray Device disappears without a trace. The city shuts down the operation and fills in the holes.
Story Particulars
The Directed-Radio Apparatus (aka Radio X-Ray Device) - This device appeared to consist of a large pendulum suspended in a cylindrical glass case which was housed in a black box with compasses on it. This device is said to operate on a newly discovered principle involving electrical similarities of matter which have the same chemical, physical and vibrational characteristics.
Apparently, the pendulum would trace a line directly from a piece of ore broken from a vein to the vein it was originally taken from. Hair taken from a test subject would lead investigators to the person who had donated the hair sample. It was said to have worked even at a distance of many miles.
Although he would not tell exactly what was in the box, Shufelt claimed that by tuning into the individual frequency of a particular material, he could locate similar matter. He believed that the emanations and gravitational factors of matter influenced the pendulum and that, in principle, no two separate things were exactly alike.
The Lizard People (aka Snake Brothers) - This lost civilization was claimed to be highly advanced, with knowledge of the origins of Man, and incredible scientific knowledge. While they have been called Lizard People, or Snake Brothers, they do not appear to be anything more than a separate advanced human civilization.
The Golden Tablets - Shufelt claimed that the "gold deposits" he was detecting were actually golden tablets. These gold tablets were described as slabs of gold, 4 feet long and 14 inches wide, and believed to contain the records of the origins of the human race, the history of modern man in the Americas, and details regarding the history of the mysterious Mayan people.
Shufelt's Map - Shufelt, diagrammed and plotted a series of tunnels and chambers with the "aid" of his mysterious device.
Wednesday, March 1, 2017
Fred's World: An Original Campaign From One of D&D's First Playtesters
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| Neither I, nor Portcullis, hold copyrights to this work. All rights and ownership belong to their respective creators. |
Every gaming community has those mythical campaigns you hear about in whispers—the legendary settings built by DMs who poured endless passion into their craft, creating worlds that players talked about for decades. For our circle, that campaign was Fred’s World.
While I wasn't at Fred's table myself, his reputation as a Dungeon Master preceded him. He had a direct link to the very roots of the hobby, having played in Dave Arneson’s original Blackmoor campaign. That early, wild-west era of tabletop gaming clearly shaped Fred's approach: he built a rich, expansive, and delightfully unpredictable setting that left an indelible mark on everyone who had the chance to sit at his table.
A Legacy on a Floppy Disk
Years after Fred's campaign concluded, a good friend—James—decided that Fred’s World shouldn't just fade into memory.
James took it upon himself to act as a tabletop historian. He collected old campaign notes, maps, house rules, and character records, meticulously archiving them onto a 3.5-inch floppy disk. It was a true labor of love aimed at preserving a piece of local gaming history.
When James shared that disk, it felt like uncovering a forgotten artifact from a lost dungeon.
Enter at Your Own Risk
The artwork featured above was the original cover design James created for that archived collection back in 1987. The tagline on the cover said it all:
"Fred's World... Enter at your own risk."
From everything I heard, that tagline was a literal warning! Rooted in that old-school Blackmoor DNA, Fred’s world was infamous for its deadly traps, wild magic, and high-stakes encounters where clever thinking was the only thing keeping a party alive.
Preserving Tabletop History
Looking at Fred's World today, it stands as a fantastic testament to the early homebrew spirit of tabletop RPGs. Long before official campaign settings filled store shelves, DMs were building whole cosmos out of graph paper, binder sleeves, sheer imagination, and whatever ideas struck at 2:00 AM.
Updating this piece—and giving James's classic 1987 cover art a fresh coat of paint—is my way of tipping my hat to the DMs, the archivists, and the homebrew spirit that keeps this hobby alive.
What About Your Local Legends?
Is there a famous homebrew campaign in your gaming history—either one you ran, played in, or just heard legendary stories about? Drop a comment below and let's talk about the classic tables!
Updates Added For The Haunted Valley Campaign Setting
The Haunted Valley - Updated as of 3-1-17








