Showing posts with label Portcullis RPG. Show all posts
Showing posts with label Portcullis RPG. Show all posts

Saturday, September 20, 2025

The Tale of the Three-Legged Milk Maid

Article Updated 07/26 - Embedded video directly into page for reader's convenience.

Every bard worth their salt knows at least a few songs designed to get a tavern roaring with laughter. “The Tale of the Three-Legged Milk Maid” is one of those timeless tunes—a bawdy, high-energy ballad that thrives in smoky inns, rowdy summer fairs, and late-night adventurer campfires.

It’s not just a song—it’s a grand tradition. Wherever adventurers wander, someone has heard a version of it, though the lyrics vary wildly depending on who’s singing and how much ale the audience has consumed.

Watch & Listen

Song and video copyright Gerald Williams

Editorial Note: I use SUNO to create music. I don't just push buttons, I write the lyrics, choose the music style, arrangements, tempo, voices, etc. There are some people that hate AI generated music. I am not one of them. My use of AI allows me to create music that normally would be beyond my skills, though not beyond my talent. I do not claim to be a musician, but I am a song writer. The very lyrics and the backstory of the song all came from my real life experiences at the gaming table.

Lyrics (The Common Tavern Version)

(The song begins with a jaunty, plucky lute rhythm. The bard sings with a conspiratorial wink.)

(Verse 1) Oh, a dashing young bard with a silver-tongued way, Made a date with the Lord's lovely Lady one day. The hours flew past, a moment of bliss, 'Til the creak of the door warned of trouble and hiss!

(Verse 2) "Oh, dearest," she cried, "the Lord's back from his tour!" Then she tossed me, quite naked, from her chamber door. I fell in the courtyard on laundry so white, And wrapped myself up, a most pitiful sight!

(Verse 3) With a bonnet and smock, I moved through the hall, Hoping to leave, unseen by them all. But a guard with a helmet too tight on his head, Said, "Why, lassie, your hands are as soft as my bed!"

(The tempo slows and becomes more dramatic, with rising anticipation in the music.)

(Chorus - Audience joins in, swaying with tankards raised) Oh, the Guard and the Milkmaid, Beneath the pale moon! The Guard with his thick head, And the Milkmaid with a boon! He thought she was lovely, He thought her a prize, 'Til a third leg appeared Right before his eyes!

(The jaunty lute rhythm returns, faster and more frantic than before.)

(Verse 4) He looked down in confusion, he looked up in shock, That a maiden should hide such a powerful rock! His mouth opened wide for a terrified plea, But I couldn't be caught by a brute such as he!

(Verse 5) With a swift little flick of my delicate hand, I swung my milk pail, as the moment was planned! He fell like a sack, his wits knocked askew, And I ran from the castle, with one sock and no shoe!

(The music builds into a joyous, roaring crescendo as the bard finishes with a flourish.)

(Outro) So the next time you see me, and question my fame, Just remember the maid and her fanciful frame! For no lord or no guard can ever ensnare, A bard with three legs and some laundry to spare!

Bardic Effects & Tabletop Rules (Optional)

If a player character attempts to perform this song during a campaign, consider using these optional rules:

  • Performance Check Bonus: Successfully performing this song in a common tavern grants a +2 bonus to Charisma (Performance or Persuasion) checks with local villagers, commoners, and mercenaries.

  • Tabletop Interactive Perk: If a player actually sings the chorus out loud at the table with the group, award them Advantage on their Performance check!

  • Tavern Hospitality: An amused tavern audience is far more likely to buy the party a round of drinks, share local rumors, or lower their guard during questioning.

  • The Complication (Risk): Nobles, high clergy, or overly stern town guards may find the ballad distasteful or insulting, imposing Disadvantage on social checks if overheard in high-society settings.


Adventure Hooks

  1. The Wrong Crowd: A traveling bard is overheard singing this bawdy tune too close to a sensitive noble’s estate—and now local guards are hunting the party for "public indecency and slander."

  2. Based on a True Story: The party arrives in a quiet village where a local retired guard swears the song is a direct historical account of his most embarrassing night on duty... and he wants the bard found and silenced.

Wednesday, March 1, 2017

Fred's World: An Original Campaign From One of D&D's First Playtesters

Updated 07/2026

Neither I, nor Portcullis, hold copyrights to this work. All rights and ownership belong to their respective creators.

Every gaming community has those mythical campaigns you hear about in whispers—the legendary settings built by DMs who poured endless passion into their craft, creating worlds that players talked about for decades. For our circle, that campaign was Fred’s World.

While I wasn't at Fred's table myself, his reputation as a Dungeon Master preceded him. He had a direct link to the very roots of the hobby, having played in Dave Arneson’s original Blackmoor campaign. That early, wild-west era of tabletop gaming clearly shaped Fred's approach: he built a rich, expansive, and delightfully unpredictable setting that left an indelible mark on everyone who had the chance to sit at his table.

A Legacy on a Floppy Disk

Years after Fred's campaign concluded, a good friend—James—decided that Fred’s World shouldn't just fade into memory.

James took it upon himself to act as a tabletop historian. He collected old campaign notes, maps, house rules, and character records, meticulously archiving them onto a 3.5-inch floppy disk. It was a true labor of love aimed at preserving a piece of local gaming history.

When James shared that disk, it felt like uncovering a forgotten artifact from a lost dungeon.

Enter at Your Own Risk

The artwork featured above was the original cover design James created for that archived collection back in 1987. The tagline on the cover said it all:

"Fred's World... Enter at your own risk."

From everything I heard, that tagline was a literal warning! Rooted in that old-school Blackmoor DNA, Fred’s world was infamous for its deadly traps, wild magic, and high-stakes encounters where clever thinking was the only thing keeping a party alive.

Preserving Tabletop History

Looking at Fred's World today, it stands as a fantastic testament to the early homebrew spirit of tabletop RPGs. Long before official campaign settings filled store shelves, DMs were building whole cosmos out of graph paper, binder sleeves, sheer imagination, and whatever ideas struck at 2:00 AM.

Updating this piece—and giving James's classic 1987 cover art a fresh coat of paint—is my way of tipping my hat to the DMs, the archivists, and the homebrew spirit that keeps this hobby alive.

What About Your Local Legends?

Is there a famous homebrew campaign in your gaming history—either one you ran, played in, or just heard legendary stories about? Drop a comment below and let's talk about the classic tables!


From the Campaign Guide's Introduction:

"And Now - The Campaign


You are standing on a hill overlooking the entrance to a large walled city. Off to your right you see a crystal blue lake, in the center of which stands a prominent castle flying a grey flag with white trim. On the flag you see two ruby red infinity symbols surrounding an equally red lightning bolt. You can sense a great deal of power emanating from this castle.

Your attention is drawn back to the city when the gates fly open. Through them you see a poor, wretched peasant racing down the street. He is glowing vibrant purple. “No!! No!! Not me!!” you hear him scream. “I didn’t do it!! I didn...” His cries are cut short, thanks to the archers on the wall. Not one inch of his body is penetrated with fewer than six arrows. But his falling body never hits the ground. Instead, it disappears with a thunderclap, leaving only a charred crater where it once had been. You now notice a figure standing on (or should I say, about a foot above) the wall. He is blowing a slight halo of smoke from his finger. As he places his hand back in the pocket of his robe, a voice booms “Ethelbert: 30,003, peasants: 0.”

You decide to proceed towards the city, though you feel quite apprehensive about it. When you begin to move, you notice a large shadow following you. Glancing skyward, you see a large golden dragon descending to meet you at the gates. When you reach the gates, he hands you a map and a single sheet of paper upon which is written:



And with that, you are set forth on your adventures into a campaign unlike many others. It is our hope that you enjoy this free offering for many game sessions to come.

Fred's World - First Edition Collection: Collection rehosted on Google Drive to make sure it is current and working.

You can join Fred's World on Facebook for up to date information and shared stories from other players and DM's.



We would like to give a special thanks to, Glenn Kurkosky, for contacting us here at Portcullis and sharing this fantastic campaign setting with us. Much appreciated, Glenn!