Friday, September 4, 2026

New Magic Item - The Deck of Too Many Things


 The Deck of Many Things is legendary for instantly derailing a campaign, so a parody item works best when it keeps that high-stakes dread, but substitutes cosmic ruin with hyper-specific, inconvenient, and completely overwhelming mundane abundance. This deck of magic cards is indistinguishable from an actual Deck of Many Things,

Instead of an avatar of death, you draw a card and the universe buries you under sheer logistical chaos.

The Deck of Too Many Things Wondrous item, uncommon (cursed)

This ornate wooden box contains 1d6 + 18 ivory or parchment cards. When a creature declares they are drawing a card, they must state how many they intend to draw. Drawing a card causes it to dissolve into confetti, immediately triggering an absurd excess. If you do not have a d24, roll a d6, 1-3 means the following d12 is 1through 12, on a result of 4-6 it means the d12 results in 13 through 24. No card result can be used more than once.

d24Card NameEffect
1The SpoonsExactly 10,000 ordinary pewter soup spoons rain down in a 30-foot radius, burying everyone ankle-deep. They have no resale value and encumber anyone trying to leave.
2The Mother-in-LawA middle-aged noblewoman in travel attire materializes with five heavy trunks. She immediately critiques the drawer's posture, demands to know why they aren't married yet, and insists on accompanying the party until they "sort their lives out."
3The KeysA heavy iron ring containing 417 identical-looking brass keys appears in the drawer’s hand. Each key fits a real, mundane lock somewhere in the multiverse, but none are labeled.
4The Left Boot500 mismatched, left-footed leather boots drop from an extradimensional pocket. Searching through them for 1 hour still yields not a single right boot.
5The AccordionThe character gains master-level proficiency with the accordion. However, every time they attempt to speak or cast a verbal spell, a distinct, jaunty squeezebox wheeze emits from their chest.
6The BureaucratA humorless clerk from the Department of Unclaimed Adventuring Assets appears with a stack of parchment, placing the party under an administrative audit for all dungeon loot acquired in the last six months (or face a 10% lien on future XP).
7The Pamphlets2,000 brightly colored flyers scatter in the wind, advertising a radical religious sect dedicated to the god of sensible footwear. Whenever the drawer rests, an earnest missionary arrives to check if they've read the literature.
8The Cobbler's DebtThe drawer receives 5,000 gold pieces. Three seconds later, an aggressive dwarf with a legal writ appears demanding 5,001 gold pieces for custom orthopedic arch supports ordered three centuries ago by an ancestor.
9The FerretA single normal ferret appears in the drawer’s pocket. It cannot be permanently lost, given away, or killed; if abandoned, it reappears in a belt pouch within 1d4 minutes, chewing on vital items like potion corks or scroll cases.
10The GlazeThe drawer and their gear are instantly coated in sweet, sticky sugar glaze. All wild beasts and swarms within 1 mile gain advantage on Perception checks to track the party by scent for the next 24 hours.
11The Sentient HatThe character's headwear gains sentience and a pompous personality, constantly shouting unprompted tactical advice during combat (mostly "Don't get hit, you'll crease my brim!").
12The Second DeckDrawing this card produces two more Decks of Too Many Things. They refuse to be burned, sold, or abandoned, and silently tempt other party members to draw.
13The Pigeons600 ordinary pigeons erupt in a vortex of feathers and cooing. They form a dense, bobbing escort that follows the drawer everywhere for three days, aggressively demanding breadcrumbs.
14The Cheese WheelA four-hundred-pound wheel of sharp, aged goat cheddar crashes to the ground. It is completely non-magical, almost impossible to move without a handcart, and smells potent enough to alert monsters two valleys away.
15The Name TagA sticky label materializes on the drawer’s chest reading, "HELLO, MY NAME IS: [A deeply embarrassing childhood nickname]." All creatures automatically refer to them by that name until removed with Remove Curse.
16The EchoFor the next 24 hours, an unseen extradimensional herald floats over the drawer's shoulder, repeating the last three words of every sentence spoken in a high-pitched, mocking squeak. Stealth is impossible.
17The Cobblestones4,000 perfectly square, loose granite paving stones tumble out in a clattering heap, weighing nearly eight tons and completely blocking the current path, corridor, or doorway.
18The Unsolicited BiographerAn earnest young bard in ink-stained spectacles follows ten paces behind the party, critiquing their combat pacing and asking intrusive questions about childhood trauma during short rests.
19The Sentient BeltThe drawer’s belt awakens with an obsessive concern for their caloric intake, tightening painfully during meals and loudly scolding them about their waistline.
20The Pocket SandEvery pocket, pouch, scabbard, and boot belonging to the drawer is instantly packed to the brim with fine beach sand. Cleaning it out takes hours, and it squeaks in armor joints for a week.
21The Brass BandA silent phantasm of an eight-piece brass ensemble appears. Whenever the drawer rolls initiative or picks a lock, the band blasts a deafening fanfare with cymbals and sousaphones, alerting all nearby enemies.
22The Unsigned ContractA 300-page legal scroll names the drawer executor of an eccentric wizard's estate, which consists entirely of a crumbling tower populated by 800 feral awakened badgers.
23The Infinite StringA single red thread dangles from the card. Pulling it reveals that it unspools endlessly from an extradimensional void; pulling for more than 10 minutes creates 4 miles of yarn that aggressively attracts cats.
24The Void of BureaucracyThe drawer is briefly yanked into an astral waiting room, handed a slip that reads "Now Serving Number: 4,921,803," and returned with a lingering taste of bad chicory coffee and an intense hatred for clipboards.



Comments? Complaints? Questions? You can reach us by using our Contact Form in the upper right-hand corner of the page, or post your questions and comments below. We look forward to hearing from our readers.

No comments:

Post a Comment