Wednesday, July 15, 2026

Public Domain Artwork vs AI Generated

When I first started writing this blog back in 2017, the only artwork I could readily access were images from the Public Domain, though I did on one occasion hire James V. West for commissioned art. Unfortunately at the time, PD artwork was being used everywhere in the gaming community, becoming ubiquitous and common. I eventually tried my hand at photo manipulation to create unique derivations, but that was more effort than the results warranted.

These days I have access to image generation sites, and AI. Now while the end product can sometimes produce images with obvious errors, research indicates that posts with colorful, original artwork draw readers' attention... perfect or not. And I'm fine with that. I can actually draw, but not well, and not in a timely manner. Using Gemini allows me to create what I need, when I need it. And if the occasional mistake slips in, I can reject it, or embrace the chaos and have fun explaining why the characters is supposed to have an extra hand growing from his chest!



The next image is from the Public Domain, It's an old scan from "The Green Fairy Book", edited by Andrew Lang, and illustrated by H. J. Ford. The artist was a master, and has created images that continue to inspire artists and  art lovers for over a century.



Personally, I loved this image, so I used Gemini to recreate it in a colorful, new style. Is it perfect? No. Is it something I enjoy and can use? Yes. Will I continue using ai generated artwork in the future? You bet your Bippy!




If you are one of the many people that hate ai generated artwork, my blog is not a safe space for that kind of attitude. I've heard all the tired old arguments and the slurs of "ai slop", and I'm over it. It's a useful tool, and I have no problem using it. I will never apologize for exercising my freedom to create art and music, despite my personal limitations. You do you.

Sunday, July 12, 2026

The Portcullis Screeches Open: 10 Years, Universal Rules, and a Remodeled Dungeon!

 


The Portcullis Screeches Open: 10 Years, Universal Rules, and a Remodeled Dungeon!

Screeeeech.

Apologies for the rust. That is the sound of the old iron portcullis finally being cranked back into the ceiling. Dust is flying, cobblestones are being scrubbed of old blood, and as you can see from the commotion behind me, the work crews are pulling double shifts.

Let's address the gargoyle in the room: Portcullis RPG officially started on January 30th, 2017.

Yes, ten years ago.

Not long after launching, on February 20th, 2018, our gleeful little reprobate of a mascot, Redcap, underwent a massive visual evolution. We were incredibly fortunate to tap the brilliant mind of James V. West (now widely known as J.V. West) to bring Redcap to life—right before his distinct style rightfully exploded into OSR fame.

Since then? Well, the intervening years were a whirlwind. Life got busy, and like many of you, I found myself caught in the relentless, exhausting turnover between modern editions of the world's most popular RPG and the shifting tides of the Old School Renaissance. Redcap slipped into the shadows, the blog grew some cobwebs, and a few careless goblin helpers accidentally walked backward into gelatinous cubes.

But a milestone like a ten-year anniversary isn't for looking backward. It’s for clearing out the dead weight.

While the blog was quiet, my philosophy on the hobby evolved. I realized I am completely done chasing the edition treadmill. I don’t want to talk about system-specific bloat, hyper-localized errata, or mechanics that will be obsolete by the next print run.

Moving forward, Portcullis is dedicated to system-neutral, edition-free role-playing advice.

Whether you are running the literal 1974 original white box, a gritty OSR retro-clone, a streamlined 2d6 indie engine, or the absolute newest edition on the market, the advice, hazards, and random tables cooked up in this dungeon are designed to drop seamlessly into your game tonight. A good trap is a good trap. A tense psychological dilemma transcends stat blocks.

Redcap is back at the foreman's desk, the pig-faced orcs are painting over the old designs, and we are stripping the mechanics down to pure, unadulterated adventure.

Grab your ten-foot poles. The gate is open. What have your players triggered lately?

Saturday, September 20, 2025

The Tale of the Three-Legged Milk Maid

Article Updated 07/26 - Embedded video directly into page for reader's convenience.

Every bard worth their salt knows at least a few songs designed to get a tavern roaring with laughter. “The Tale of the Three-Legged Milk Maid” is one of those timeless tunes—a bawdy, high-energy ballad that thrives in smoky inns, rowdy summer fairs, and late-night adventurer campfires.

It’s not just a song—it’s a grand tradition. Wherever adventurers wander, someone has heard a version of it, though the lyrics vary wildly depending on who’s singing and how much ale the audience has consumed.

Watch & Listen

Song and video copyright Gerald Williams

Editorial Note: I use SUNO to create music. I don't just push buttons, I write the lyrics, choose the music style, arrangements, tempo, voices, etc. There are some people that hate AI generated music. I am not one of them. My use of AI allows me to create music that normally would be beyond my skills, though not beyond my talent. I do not claim to be a musician, but I am a song writer. The very lyrics and the backstory of the song all came from my real life experiences at the gaming table.

Lyrics (The Common Tavern Version)

(The song begins with a jaunty, plucky lute rhythm. The bard sings with a conspiratorial wink.)

(Verse 1) Oh, a dashing young bard with a silver-tongued way, Made a date with the Lord's lovely Lady one day. The hours flew past, a moment of bliss, 'Til the creak of the door warned of trouble and hiss!

(Verse 2) "Oh, dearest," she cried, "the Lord's back from his tour!" Then she tossed me, quite naked, from her chamber door. I fell in the courtyard on laundry so white, And wrapped myself up, a most pitiful sight!

(Verse 3) With a bonnet and smock, I moved through the hall, Hoping to leave, unseen by them all. But a guard with a helmet too tight on his head, Said, "Why, lassie, your hands are as soft as my bed!"

(The tempo slows and becomes more dramatic, with rising anticipation in the music.)

(Chorus - Audience joins in, swaying with tankards raised) Oh, the Guard and the Milkmaid, Beneath the pale moon! The Guard with his thick head, And the Milkmaid with a boon! He thought she was lovely, He thought her a prize, 'Til a third leg appeared Right before his eyes!

(The jaunty lute rhythm returns, faster and more frantic than before.)

(Verse 4) He looked down in confusion, he looked up in shock, That a maiden should hide such a powerful rock! His mouth opened wide for a terrified plea, But I couldn't be caught by a brute such as he!

(Verse 5) With a swift little flick of my delicate hand, I swung my milk pail, as the moment was planned! He fell like a sack, his wits knocked askew, And I ran from the castle, with one sock and no shoe!

(The music builds into a joyous, roaring crescendo as the bard finishes with a flourish.)

(Outro) So the next time you see me, and question my fame, Just remember the maid and her fanciful frame! For no lord or no guard can ever ensnare, A bard with three legs and some laundry to spare!

Bardic Effects & Tabletop Rules (Optional)

If a player character attempts to perform this song during a campaign, consider using these optional rules:

  • Performance Check Bonus: Successfully performing this song in a common tavern grants a +2 bonus to Charisma (Performance or Persuasion) checks with local villagers, commoners, and mercenaries.

  • Tabletop Interactive Perk: If a player actually sings the chorus out loud at the table with the group, award them Advantage on their Performance check!

  • Tavern Hospitality: An amused tavern audience is far more likely to buy the party a round of drinks, share local rumors, or lower their guard during questioning.

  • The Complication (Risk): Nobles, high clergy, or overly stern town guards may find the ballad distasteful or insulting, imposing Disadvantage on social checks if overheard in high-society settings.


Adventure Hooks

  1. The Wrong Crowd: A traveling bard is overheard singing this bawdy tune too close to a sensitive noble’s estate—and now local guards are hunting the party for "public indecency and slander."

  2. Based on a True Story: The party arrives in a quiet village where a local retired guard swears the song is a direct historical account of his most embarrassing night on duty... and he wants the bard found and silenced.

Friday, March 22, 2024

Freebie Friday: Advanced FASERIP.. a retro-clone of Marvel Superheroes

 


I've enjoyed playing and running the original Marvel Super Heroes RPG, a.k.a. FASERIP, for decades. Sadly there is no more official support for the system. But  fortunately community love  for the system is still growing strong on the internet. Advanced FASERIP, is just one readily available retro-clone freely for download.

Click HERE go to DriveThruRPG

Thursday, March 14, 2024

Adventure Seed: Temple of the Threefold Eye (Updated)

Art Content created by Gerald Williams

The Temple of the Threefold Eye, is an Adventure Seed meant to take place as a one shot scenario taking a few sessions, or can be dropped into a longer running campaign. It may not be used in a commercial product. Nor included in any collection or product without the express permission of the author, Gerald Williams.

The original premise for the adventure was a hidden, solitary temple, with a statue of an otherworldly entity. The idea was that anyone who made the treacherous journey through the mountains to find the temple, and then spend the night sleeping inside, would be granted a prophetic dream, or have their mind crushed by eternal madness. The mysterious Trioptic Entity, would be of unknown origins and power.

Overview:

Hidden amidst treacherous peaks, the Temple of the Threefold Eye, stands as a testament to forgotten cosmic forces. Its crumbling stone walls cling to the mountainside, and the air within hums with ancient magic. Few dare to venture here, for the temple’s reputation is as varied as the shifting winds that whip through its corridors.

The Statue:

At the heart of the temple’s dimly lit sanctum rests the Statue of the Trioptic Entity. Carved from obsidian, its features evoke both awe and unease:

Horned Aspect: The statue depicts a towering, horned figure—an otherworldly being that defies mortal understanding. Its curved horns sweep back like crescent moons, hinting at celestial or infernal origins.

Dual Eyes: Two eyes, each the size of a human head, gaze outward. Their irises shimmer with iridescence, reflecting the colors of distant galaxies. These eyes are said to see beyond the veil of reality.

Third Eye Gem: The most captivating feature lies in the statue’s forehead: a colossal, multifaceted gem. Its facets shift between azure, amethyst, and obsidian. Legends claim it holds the secrets of creation and destruction.


The Legends:

Whispers echo through the mountain passes, recounting the temple’s dual nature:

1. The Gift of the Trioptic Entity:
  • Those who sleep within the temple’s shadow may experience profound revelations:
  • Inspiration: A bard might awaken with verses that weave reality itself. A playwright could pen a drama that moves gods to tears. An author might birth a tome that alters history.
  • Truth Unveiled: Seekers of hidden knowledge may glimpse cosmic truths—their minds expanded or shattered by revelations.
  • Lore and Spells: The temple occasionally imparts forgotten spells or cryptic lore, inscribed on dream-touched scrolls.
  • These fortunate souls emerge changed, their creativity ignited or their understanding of existence forever altered.
2. The Madness of the Trioptic Curse:
  • Others who slumber here suffer a darker fate:
  • Insanity: Their dreams twist into maddening nightmares. They wake with fractured minds, haunted by visions of eldritch realms.
  • Whispers from the Abyss: The gem’s third eye whispers forbidden knowledge, driving them toward madness. Some become obsessed with deciphering its cryptic messages.
  • Eyes of the Entity: A few claim to see through the statue’s eyes, glimpsing distant worlds and the cosmic dance of gods. But this communion exacts a toll—their sanity unravels.

Adventure Hooks:

  • The Seeker’s Quest: A desperate artist seeks inspiration. They journey to the temple, hoping to create a masterpiece. Will they emerge as a genius or a broken soul?
  • The Scholar’s Obsession: A sage believes the gem holds the key to rewriting reality. They hire the party to retrieve it, unaware of the curse that awaits.
  • The Cult of the Trioptic Eye: A secretive cult worships the statue. They seek to awaken the entity, believing it will reshape the world. Can the adventurers thwart their plans?


GM Notes:

Be as creative as you want to be with the mood and reality of the temple's environment. Use surrealistic background music. Foreshadow with mad prophecies, whatever you like.
  • Dreamscapes: Use dream sequences to convey revelations or madness. These dreams will occur and get stronger to any outside the temple as they approach it.
  • Gem’s Whispers: Drop cryptic hints about forgotten spells or cosmic events. Use the temple as a way of revealing new spells, lore, or information in your campaign.
  • The Entity Awakens: As the temple’s power waxes, the statue’s eyes glow brighter. Cataclysm loomsMaybe the entity begins to awaken on its own when disturbed, or when someone tries to steal its powerful eye gem.

May your adventurers tread carefully, for the Trioptic Entity guards its secrets with both benevolence and malevolence.

Updated: July 13th, 2026

Friday, March 1, 2024

NASA's Free TTRPG Adventure: The Lost Universe!

 NASA, the National Aeronautics and Space Administration, has created and published their very own table top role-playing adventure, The Lost Universe! Now while they say it can be used with any role-playing system, it's clearly written for use with the current D&D 5e. They have released it over on their own official NASA website, but I'll drop the links here for your convenience.

..."A dark mystery has settled over the city of Aldastron, on the rogue planet of Exlaris. Researchers dedicated to studying the cosmos have disappeared, and the Hubble Space Telescope has vanished from Earth’s timeline."...

Sounds exciting!

These links are good as of 3/1/24 (The time this post was published.)


The Lost Universe

Download The Lost Universe gameplay instructional booklet. HERE

Map of Aldastron

Download the map of Aldastron to help you navigate through your adventure.  HERE

The Lost Universe Poster

Download and print The Lost Universe poster.  HERE




Monday, February 19, 2024

Optional Rules: Fighting Offensively or Defensively! (Revised/Updated)

 

Melee combat in modern d20 gaming often feels predictable—a repetitive exchange of attack rolls unless specific class features, feats, or spells come into play. But what if any martial character could inject more depth, risk, and strategy into their standard melee encounters?

By introducing Voluntary Combat Maneuvers, players gain tactical agency over their positioning and martial focus every single round.

How it Works At the start of your turn, before making any attacks, you can declare one combat maneuver modifier. This choice dictates your combat stance, modifying your accuracy and defenses until the start of your next turn.

Design Note: These maneuvers are intended for standard weapon attacks and cannot be combined with specialized precision features like a Rogue’s Sneak Attack or a Paladin's Divine Smite.


Example in Action: Toral the Rat-Catcher finds his escape route blocked by three guardsmen. He knows that if they dogpile him, he's done for. In desperation, he rushes forward declaring a Reckless Attack, hoping to bring down the guard on his right to open up a running lane. Because Toral managed to catch them by surprise, the DM awards him Advantage on the roll, which combines beautifully with his +2 modifier—giving him the ultimate mechanical edge to break the line before his -2 AC penalty catches up to him.

Revised: July 13th, 2026