Saturday, December 2, 2017

Optional Rules: Starting Attributes and Character Growth

In the earliest days of the hobby, having high attribute scores offered very little in the way of bonuses to character performance. Also, there was no system¹ for the growth of a character's attributes, though there were plenty of ways to have various attributes lowered.

At most, a character would enjoy a +1 bonus for having a score of 15 or better in a characteristic. These ranges and bonuses were later expanded upon, and only in later editions of the original game were rules put into place to allow characters to increase attribute scores as they progressed in levels.

Character generation also had a fair chance of creating characters with dreadful drawbacks, such as crippling low strength, intelligence, health, etc. It is true that some players can, and do, enjoy role-playing the hell out of such characters, for the most part such "hopeless" characters were scrapped and new characters had to be re-rolled, wasting everyone's time.

The following rules, written for my home campaign, allow character generation of solid, playable characters, and allow room for growth as they progress in level. These rules also go hand-in-hand with the optional rules for using attribute scores as percentages to  determine if a character's actions are performed successfully or not. (See this article here.)

As always, these rules are guidelines and may be adjusted as you, the DM, see fit for your own campaign. This system is intended for Player Characters only, not NPCs.

Instead of standard rules of using 3d6, characters are generated by rolling 2d4 and adding 7 to the total. Starting attribute scores will range from 9 to 15, with average starting scores ranging from 11 to 13.

2d4
%

Final Score
2
6.25
*
9
3
12.50
**
10
4
18.75
***
11
5
25.00
****
12
6
18.75
***
13
7
12.50
**
14
8
6.25
*
15

Players may add +1 to any one attribute of their choice upon attaining levels 3, 6, and 9. If the DM wishes, an additional +1 may be added to a character's prime attribute only for every three levels beyond 9th. If a character possesses more than one prime attribute, it is up to the DM to decide which may be raised.

Attribute Bonuses/Penalties Table:

Attribute
Bonus/Penalty
3
-3
4-5
-2
6-8
-1
9-12
0
13-15
+1
16-17
+2
18
+3

Optional: Spell-casters are limited in the level of spells they may access directly related their prime attribute score. A character may only cast spells of a level for each point their prime attribute is over 10. If a magic-user only has an Intelligence of 11, then they are limited to first level spells. If they have an Intelligence of 14, then they are limited to a maximum of fourth level spells. This system is meant to be used in conjunction with the optional multi-classing rules which will be covered in a future article, so be sure to subscribe to this blog for that upcoming update.


¹ - Magic tomes found in random treasure tables, or the occasional odd magical statue or fountain, do not count as a system!

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