Thursday, December 7, 2017

Curious Creatures: Axxor


Hit Dice: 9

Armor Class: 4 [15]
Attacks: 2 claws (1d4), 4 tentacles (2 each)
Saving Throw: 6
Special: Enfeeble Mind
Move: 12/12 (flying)
Alignment: Chaos
Challenge Level/XP: 14/2,600

The Axxor are foot soldiers of an ancient and terrible race that serve the Dark Ones. Often they are sent out to kidnap important victims, or to bring back "food" for those they tirelessly serve. Otherwise they will be guarding the lairs of their masters without question or deviation, never needing to check Morale within their dark tunnels.

In combat, if an Axxor hits a target with both claw attacks, then the victim is drawn in and immediately attacked by four tentacles. These tentacles need only make a melee touch attack against the target to latch on. Each tentacle then automatically does 2 points of damage per round, taking eight rounds (-1 round per tentacle attached) to suck the brain from the victim, killing it. Victims losing all hit points are considered sucked and dead. Should the victim be rescued, or break free of the grapple, the process needs to be started all over again. Victims of  Enfeeble Mind will not be able to struggle to free themselves.

Axxor can perform the following abilities at will; Fly (as per the spell - unlimited duration), Darkness 15' Radius (the Axxor sees through this darkness), Summon one other Axxor (10% chance per round), Enfeeble Mind (as per the Feeble Mind spell, works on all victims, turning them into drooling vegetables, -4 Saving Throw).

These horrid beasts are immune to Poison, Acid, Sleep, Charm, and Blindness spells and affects.

Axxor may guard treasure, but will never possess any of their own. They do not use weapons, magic items, or anything else whether for attack or defense.

The graphic of the Axxor is based upon a statuette of Cthulhu, available on-line as, Cthulhu Rising".

No comments:

Post a Comment