Monday, June 26, 2017

Optional Rules: Non-Player Fortunetellers (Updated)

Over the years, I’ve seen plenty of write-ups for fortune teller NPCs that rely strictly on high-level divination spells. But let’s be honest—most fortune tellers in a fantasy setting aren’t powerful arch-mages. They are shrewd, sharp-eyed business owners who know how to read a room, leverage an information network, and tell paying customers exactly what they want to hear.

Here is a simple, flexible framework for running fortune tellers using a d20 "magic 8-ball" model, where real accuracy is a mechanic you can scale.

1. The Accuracy Rating (d8 Basis)

Instead of rolling raw wisdom checks, assign your fortune teller an Accuracy Rating from 1 to 8. Each point of accuracy represents a 1-in-8 chance (12.5%) that their prediction will be dead-on accurate or draw from actual, concrete truth.

When a player asks a yes/no question, roll a d8:

  • If the d8 roll is equal to or lower than the NPC's Accuracy Rating: The fortune teller reveals the actual truth or an accurate prediction.

  • If the d8 roll is higher: Roll on the d20 Response Table below to generate a convincing, thematic response.

2. The d20 Response Table

When the fortune teller is guessing or faking it, roll a d20 to determine her answer.

Notice the weight of the table: 10 Positive, 5 Non-Committal, and 5 Negative. Above all else, fortune telling is a business—and happy customers come back to spend more coin!

d20 RollToneResponse / Prediction
1PositiveIt is certain.
2PositiveIt is decidedly so.
3PositiveWithout a doubt.
4PositiveYes, definitely.
5PositiveYou may rely on it.
6PositiveAs I see it, yes.
7PositiveMost likely.
8PositiveOutlook good.
9PositiveYes.
10PositiveSigns point to yes.
11Non-CommittalReply hazy, try again.
12Non-CommittalAsk again later.
13Non-CommittalBetter not tell you now.
14Non-CommittalCannot predict now.
15Non-CommittalConcentrate and ask again.
16NegativeDon't count on it.
17NegativeMy reply is no.
18NegativeMy sources say no.
19NegativeOutlook not so good.
20NegativeVery doubtful.

3. Pricing the Service

As a rule of thumb, a fortune teller charges 50 coins per point of Accuracy Rating per question answered.

Whether those coins are copper, silver, or gold depends on your campaign's economy and the wealth of the clients. Shrewd fortune tellers always size up their visitors before quoting a price, charging richer adventurers far more to create the illusion of higher quality.


Madam Dubrova, NPC created by Gerald "Redcap" Williams


Featured NPC: Madam Dubrova

To put this into practice, consider Madam Dubrova, a seasoned local reader.

  • Accuracy Rating: 3 in 8 (37.5% true accuracy).

  • Standard Fee: 150 gold coins per question (assuming a well-off party).

  • Class/Background: Low-level Cleric or Druid, supplementing her natural instincts with minor divinations.

The Secret Network

Madam Dubrova doesn't just rely on psychic intuition or minor magic—she deals in real intelligence.

She maintains an intricate web of informants throughout the city:

  • Debtors in High Places: Servants, clerks, and guards who owe her money or favors, pass along private gossip.

  • Her Familiar: Her cat prowls the alleys and rooftops, listening at windows and scouting for her.

By weaving real, hyper-specific pieces of local news into her sessions, Dubrova easily convinces adventurers that her readings are supernatural. If players want real answers, they'll have to shell out the coin—or figure out where her "prophecies" are actually coming from.


Right Click and Save, to download table.

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