Showing posts with label Maps. Show all posts
Showing posts with label Maps. Show all posts

Thursday, December 28, 2017

The Historical Maps of John Speed

John Speed is probably one of England's most celebrated map illustrators. His maps are amongst the most sought after by collectors. And fortunately for the gaming community, these beautiful maps also quite useful for adventure campaigns.


Monday, August 28, 2017

Adventure Seed: The Village of Nusquam

In my recent campaign, I had to come up with a reasonably sized village to base my players out of. I've planned out several starting adventures meant to take the characters from levels one to four. Should the players wish to stay in the area longer, I've planned for the possibility of expanding on their earlier missions.


As a starting "base of operations", Nusquam, had to have the basic necessities needed to support the player characters. They'd need an armorer and weapon smith, a temple for clerical support, a shop to purchase material components for spells, and a tinkerer's shop for those hard to find specialty items (cough cough.. lockpicks). By leaving several buildings uncommitted, there is room for the addition of other needed service providers as necessary. Should the characters require unusual items or services, there is the possibility of traveling merchants and tradesmen.

To help the players, should they become stumped or require guidance, I've included the venerable sage, Grisvaldor. He plays a central part in the campaign as quest giver, advisor, and as means of getting wayward PCs back on track.


As envisioned, Nusquam, is near a trading route, but out of the way far enough that pesky critters can cause problems, and morally ambiguous NPCs can plot questionable deeds without invoking the immediately wrath of the kingdom's military.

Village of Nusquam - Artist "hornbook1776" from Reddit
Right Click on picture and Save for larger map

How do you pronounce Nusquam? The locals have settled on saying, Nus-kom or Nus-ka. In Latin, "nusquam" means, "nowhere" or "not anywhere".

The map is left intentionally un-keyed to allow the Game Master to place NPCs and businesses where they feel like. In my experience, personalization is important in adding verisimilitude to a location. Each GM should make every adventure their own, never running something straight out-of-the-box. Several key NPCs are included to help get the ball rolling, but feel free to rename them or change them in any way you wish.


Notable NPCs

Grisvaldor - Sage and wizard. Lives in a unique little cottage down by the end of town. Locals say he is a retired adventurer, a bit peculiar, but trustworthy. He has come to the defense of the village more than once over the years, but usually serves in an advisory role to the village elders.

Throdan - Dwarf blacksmith, armorer, and weapon smith. Can reasonably identify common magical weapons and armors, though items with a "curse" appear normal. Throdan's daughters take after their human mother and are quite buxom, and flirtatious, a fact that keeps the blacksmith wary and suspicious of handsome young adventurers.

It is a known fact that nobody but Throdan is strong enough to lift and carry his anvil. It is not a known fact that this is accomplished by a locking mechanism installed under his anvil that prevents anyone else from lifting it. This secret has helped keep loose peckers in their owner's knickers and out of his daughters'.

Brother Timmer - A rather homely, but charismatic parish priest. Though a non-adventurer, Timmer has access to up 2nd level spells. He is knowledgeable about the local Druids is suspected of taking part in their seasonal festivals, which conveniently involve wearing masks and hoods during the celebrations.

Bernadette - Apothecary and herbalist. Bernadette is vivacious woman, of indeterminate age. She has access to minor healing magics, and there are whispers that she is a druidess. She and, Brother Timmer, are friendly rivals for the well-being of the villagers, and can often be seen discussing religion and local traditions in public. Many suspect the two are lovers, but everyone respects their privacy and would never spread malicious rumors.

Spell components for most common spells from 1st to 3rd level can be purchased from her. She carries enough components, per week, for the casting of any one particular spell two or three times. She will stock more at the request of  regular customers.

Binks - Binksy, as he's commonly called, is the local tinker and mechanic. He keeps the local grist mill running, and fixes mechanical device both great and small. Mistaken for a small human, Binksy is actually part-gnome. He has most of the skills of a 3rd level thief, but does not practice larceny.

There is no "guild" in Nusquam, but Binksy can help hook a character up with some connections "in the city".

Dargo - Barkeep and innkeeper. Once a pirate of some small repute, he retired to run the local tavern after he won it in a honest card game. He's tough, but fair, and quick with a joke or information as needed. He makes a practice of giving free room and board in the common room to PCs that don't cause trouble, in exchange for their help keeping trouble out of his business.

Wednesday, August 2, 2017

Master Your Game: Do It Like Dyson

I'm sure I'm not alone in being frustrated with the look of my own hand-drawn maps for my adventures. Even though I'm often the only one that will see them, they drive me nuts because I hate sloppy work. Call me obsessive compulsive, but I feel that I run a better game when I'm satisfied with the quality of the work that I've put into it. A badly drawn map to me feels like I'm putting perfume on a pig and foisting it off on my players.


Just about everyone in the OSR circles knows about, or has at least seen examples of, Dyson Logo's map work. To be sure, there are many other talented cartographers in the community as well, but out of all of them I'm most familiar with his work. There isn't a week that goes by one his social media accounts where someone doesn't ask him about his tools, methods, and everything else that he does to create such excellent pieces. Fortunately, he's always been gracious enough to share his tips.



The following are links to Dyson Logo's blog, with details of how he makes his maps, and the different tools he uses.

Dyson gives a 3-step tutorial on drawing a map from start to finish here, A Dyson Mapping 1-2-3 “Tutorial”.

Here is Dyson Logo's Tips & Tutorials,  the full collection of his infographic images on his work.

Here is his article, On the drawing of maps, concerning tools, paper, and scanning methods.

And here is a collection of his early pencil drawn maps in the Lost Maps Archive.

And finally, a time elapsed video of his process. Watch!