Once again we'll be looking at dice rolls, but dice rolls of a different sort. Today's topic is using random die rolls to help stimulate your brain when you get stuck for inspiration. Exact interpretation of the die roll isn't necessarily important as long as it gives you a point of reference to start with. These tables go along very well with Redcap's Universal Table.
Door/Container:
- Open
- Stuck
- Blocked
- Trapped
- Locked
- Locked and Trapped
Treasure:
- Minor Coinage
- Gold
- Gems
- Potion / Scroll / Other Minor Magic Item
- Weapon / Armor
- Magic Item
Weather:
- Sunny
- Partly cloudy
- Rain
- Thunderstorm
- Whirlwind
- Snow / Blizzard
Trap:
- Trap Door / Pit
- Falling / Crushing
- Spiked Pit / Walls
- Projectiles
- Guillotine / Scythe
- Gas / Spray
Armor / Clothing:
- Head
- Torso
- Feet
- Hands
- Arms
- Legs
Time of Day:
- Early Morning
- Late Morning
- Noon(ish)
- Afternoon
- Early Evening
- Late Evening
Encounter Difficulty:
- Easy
- Easy
- Easy
- Equal
- Equal
- Tougher
Roadway / Corridor:
- Obstacle / Doorway (Mud, Fallen Rocks, etc)
- Intersection (Tee or Cross)
- Left Turn
- Right Turn
- Straight
- Incline / Decline (Hill Up or Down, Stairs, Ladder)
I like it. You could use the armor table for hit location, only I would drop hands off the table and use torso twice. Eight sider table next?
ReplyDeleteHere at home, we use the following 2d6 table for hit location:
ReplyDelete2 - Head
3-4 Right Leg
5 - Right Arm
6 - Upper Torso
7 - Lower Torso
8 - Upper Torso
9 - Left Arm
10-11 Left Leg
12 - Head
We do this because of it reflects the percentages instead of a flat 1 in 6.
We each have a 1d12 that has body locations printed on them, but again that just makes everything a straight 1 in 12 chance of being struck.
What sorts of d8 tables would you like to see?