Wednesday, March 14, 2018

Optional Rules: Additional Armor Rules

This article is not a dissertation of the various types of armor used throughout history. It is only an additional expansion to the rules for use with OSR compatible and Swords & Wizardry games.

Note on Descending and Ascending armor class. As per normal Swords & Wizardry rules, all Ascending armor modifiers on the following table are in brackets [ ].

Armor:
Type
AC mod.
Weight
Cost
Helm, leather
-2 [+2]*
0
0.1 gp
Chainmail Coif
-3 [+3]*
5
5 gp
Helmet
-4 [+4]*
5
5 gp
Helmet, great
-6 [+6]*
10
10 gp
Shield, small¹
-1 [+1]
3
1 gp
Shield²
-1 [+1]
5
10 gp
Shield, great³
-2 [+2]
10
15 gp
Padded
-1 [+1]
5
2 gp
Leather
-2 [+2]
25
5 gp
Ring
-3 [+3]
40
30 gp
Chain
-4 [+4]
50
75 gp
Plate and Mail
-5 [+5]
60
85 gp
Plate, full
-6 [+6]
70
100 gp
* - For head only
¹ - Only vs 1 opponent
² - Only vs front and shield-side opponents
³ - Only vs front and shield-side opponents


Helmets:


The use of head protection is very important. In normal combat, 1 in 6 blows will target the character's head. Intelligent creatures will target an unprotected head 1 in 2 (50%) of the time. Of course, much smaller opponents and creatures with lower ground, will be unable to target an opponent's head.

Padded and Leather Caps - Cheap, yet effective against lighter blows. Does not hinder vision.

Chainmail Coif - A chainmail covering, over padded cap, for the head and neck. Comes standard with chainmail armor and above, otherwise it must be purchased separately.

Helmet - Metal construction, offering greater protection to the head. Does not hinder vision.

Greater Helmet - Offers superior protection, but limits peripheral vision and clear hearing.



Shields:

Small Shield - Small lightly constructed protection. Effective against only one opponent in front of, or to the shield-side of the defender.

Shield - Larger and more substantial protection. Only adds to armor class for opponents in front of, and to the shield-side of the defender. May be used to form a shield wall.

Greater Shield - Any of the larger and heavier shield types. Only adds to armor class for opponents in front of, and to the shield-side of the defender. Provides greater protection than a normal shield. Lowers the user's movement down by one level lower, unless/until discarded. May be used to form a shield wall.

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